Years without knowing, days of waiting, the GTA V trailer has finally hit the internet in fantastic fashion spilling the beans on Rockstars latest edition to the series, but what did I think about it?! If I'm a 100% honest I wasn't expecting much from this trailer as I already knew what the new Grand Theft Auto game would look like, play like and feel like due to GTA IV coming out a few years ago but in saying that I was still defiantly excited to see where Rockstar were taking the series. It's pretty clear after watching the trailer for some time that the game is going to be based in Rockstars fiction city of Los Santos, it is still unclear who you play in the game even though a few characters stand out more than others. I really enjoyed the emphasis on the recession with the selling of houses, countless bums and dialogue about lack of money.
The graphics look as good as ever with attention to detail making even the most OCD of us pleased, I am slightly concerned what this will do to the scale of the game. The wording form Rockstar's press release does seem to try and stray away from announcing a re-imagine of the whole of San Andreas, so we might be stuck with just Los Santos for now (maybe the other cities will come as DLC Chapters?!). The main thing I'm personally hyped at from the trailer is the return of planes! I loved flying around San Andreas in the tiny stunt plane along with the Dodo from GTA III. From the trailer along I'm already 80% more excited than I was for GTA V even if it does mean a smaller map than San Andreas, as long as it keeps the humour in touch with the mature and in-depth story line then I'm going to be one happy bunny! Check out the comparison trailer past the break to see how far GTA has really come!
It has been a long time coming but finally Rockstar are ready to revel their latest Grand Theft Auto game this afternoon. At 4pm UK time www.rockstar.com is going to fall to its knees with thousands of desperate gamers spamming up the interwebs trying to get their first glimpse of this exclusive trailer. The teaser image above doesn't give much away on what to expect from GTA V but rumours have been floating around for a while about highly paid actors which might be aiming towards using La Noire's facial animation technology. My personal hopes are for a more refined engine with the years of knowledge gathered from Red Dead Redemption, La Noire & Max Payne with an more expansive world to rival GTA:SA or other titles like Skyrim that have taken the leap from being just a "sandbox" game. But more than that I just hope this trailer is just as good as the GTA IV reveal all those years ago, we shall see in a matter of hours!
Another Need For Speed game and another broken set of controls for us with enthusiast wheels but yet again I've managed to find some pretty sweet settings for the Logitech wheels (G25, G27). These involve slightly modding some of your Shift 2 files for the best results but even without modding the game you can get a much better feeling by tweaking the Logitech Profiler and cancelling out Need for Speed: Shift 2's terrible controller options. The biggest problem I had was the game over writing my Logitech settings which was pretty annoying due to me playing at a very low rotation so each time I started a race I would end up with an uncontrollable wheel swaying back and forth or a wheel that needed 2 roations to go round a bend (which I'm not used to). So I hit up these settings and it now feels a 100x better if not more:
Another racing game hits the PC in the form of Test Drive Unlimited 2 a perfect candidate for ATI's Eyefinity setup, but how well does it perform? First off Eden isn't know for being the most advanced developer in the world and generally they bring pretty poor PC ports from the console counterparts this fact alone doesn't give me high hopes for Eyefinity. When loading up the game all the options are there where you can easily set the Eyefinity resolution and change the advanced graphic settings to get the most out of performance. Now let's dig a little deeper to see where the Eyefinity support slips up...