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Eyefinity Game Reviews

CS_Miami
(2 - user rating)
Written by Maxi   
Friday, 29 August 2008 17:45
 Date: 20th November 2005
 Program: Hammer SDK
 Difficulty: Mediocre
 Reason: Playing
 Time Spent:
 15 Hours
     Hammer - CS_Miami

One of my first long lost projects I created many years ago in Hammer, check out the full story.

This has to be one of my earliest projects and its one that I put plenty of time into trying to learn how to use CS: Sources editor Hammer properly. It’s been a while since I've looked back on this but since making my website I thought it was only write to add some of my "missing in action" projects and this is one I loved but got lost. Let me set the background, cs_miami was my favorite map for Counter-Strike on the Xbox where I spent many of hours killing peeps online. I was trying to think of ideas for a map and I thought that CS: Source hasn't got a version of cs_miami, this is where the project was born. I gathered a bit of information and screenshots from the Xbox version as template ideas with me knowing some things would have to change to keep with the new flow of CS: Source. After a lot of hours spent learning how to make rounded corners and texturing this is what I managed:

 Hammer - CS_Miami Counter Strike Source

Before the map was around 70% done with basic texturing but it had almost complete geometry. The only problem is that I have lost the file as it’s been years since I last touched the project but I was able to find an older file which only has the entrance 70% done and part of the inside done with a basic layout. Its shame to have lost the up to date file as I spent many hours working on it and learnt a lot from it, but ah well at least I haven't lost everything. As for the project it’s kind of lost and I'm not sure if I will return to it or not. Hopefully I can come back to it one day as I did really enjoy making this map. Until then...

 Counter Strike Source cs_miami hammer

Last Updated on Tuesday, 06 January 2009 13:41